![]() ![]() Set up a truck route from station to drop off. All the stations in Independence except the drop-off are in each others catchment areas. Built a truck drop-off that had all consumers in its catchment. Built a food processing plan across the street from the Independence station, and a truck stop across the crossing street from both. Built a rail cargo station on the outskirts of Independence, and one at a nearby farm. For instance, I just started on a new map. It's not just the lazy conceptual design, but the mechanics often don't work as expected. I really want to like this game, but I'm beginning to hate it. Then because you have range you can split lines to avoid jams and they connect across a busy road. Busy lines that will get busier so I setup this way to stop traffic. Sometimes needs must and placement means you have to innovate. So still no clip in the middle but now I isolate the line. Later as traffic picks up I change it to this. As vehicles do not clip in the centre (there are exceptions) this runs smoothly with the red - city line waiting for full load to minimise traffic intown. It's important that these lines do not block up or are stopped so I set hubs up differently based on requirements. I have distribution lines carry goods to a city hub placed outside every city. Not to mention that changing anything means deleting all of those finicky exterior roads, modifying the station then relaying all the roads again. ![]() The modular tram station mod kind of allows this, but it's currently a bit of a pain to work with as you have to build the station ends entirely by hand with the default road laying tools, rather than being able to build more self contained stations with the access road/track that runs at 90 degrees across the end of the platforms being part of the station itself, as it is in the vanilla stations. That's generally what I do for truck loading stations, however for bus/tram stations it would be so much more flexible in some layouts to be able to chose whether vehicles flowed through the station clockwise, anticlockwise, or in opposite directions for each half of the station. You can use route waypoints to force vehicles to enter or exit stations via particular exits. The design of criss-crossing paths for the trucks is really pretty stupid and not something people generally do. ![]() It would be great if someone could write a traffic mod so you could easily determine the traffic pattern within a stop. Originally posted by eatonpye:I think that's what I'll be doing, at least for wagon-age trucking where the number of vehicles is very high. You should be able to achieve the same thing with both at the same time if you design your lines correctly but it's often easier (and I found) more efficient to only have one side active at once. If you do that and you make both the entrance and exit one-way, you effectively get a through truck station without U-turns that flows very efficiently. You can remove all of the platforms on the left and only have them on the right. Nobody says a truck station must have both left and right platforms though. If you change the bottom entry to be one-way in and the top to be one-way out, trucks going to the platforms on the right will enter and exit without U-turns but platforms on the left will perform two. Trucks using the platform on the right will enter and drive straight onto the platform but perform a U-turn to exit trucks for the left platform will do a U-turn then drive straight out. When you build a truck station with two platforms with the entrance facing down, one will be on the left, the other on the right. The other thing you can do is effectively "halve" your truck station to ensure they only flow through it. ![]()
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